• OfCourseNot@fedia.io
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    24 days ago

    I can consider acceptable for the kettles to be connected to the internet if, and only if, they answer always with a 418 status code.

    • curbstickle@lemmy.dbzer0.com
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      24 days ago

      I’m perfectly fine with enabling a connection, just not requiring one.

      For example - my lights are automated. They have a switch though. If they went offline (or my server does), I can press the entirely local switch and have light.

      As a reminder though, 418 is supposed to be the response for requests of the teapot to brew coffee.

  • nfh@lemmy.world
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    24 days ago

    If it doesn’t work well without the Internet, it’s a bad investment. Features that require the Internet degrading a bit is one thing, but if a toilet or toaster can’t do its basic job offline, it was ewaste the second it rolled off the factory line.

      • WhiskyTangoFoxtrot@lemmy.world
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        24 days ago

        Except if the game is designed to be multiplayer-only, but even then we should be able to set up our own servers. If the original Half Life could do it in 1998 then why can’t we do it now?

        • nfh@lemmy.world
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          24 days ago

          If a multiplayer-only game turns down official servers, and you can’t self-host within the game, they should owe players a separate server binary they can run, or a partial refund for breaking the game. It should not be hard, especially if it’s a known constraint when they develop the game.

          • douglasg14b@lemmy.world
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            23 days ago

            How TF you expect that to work with MMO style games that may have significantly complex server infrastructure & deployment environments?

              • douglasg14b@lemmy.world
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                13 days ago

                No it isn’t this is a crazy ignorant comment that just hand waves the problem I presented away because it’s not convenient enough for your stance.

                If you’re going to comment don’t comment in bad faith, that’s not the kind of discussions we need on lemmy.

                The problem begets the solution. And damn near every modern MMO has a significant set of challenges that they have built technological solutions for which drive more complicated infrastructure.

                • MadhuGururajan@programming.dev
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                  13 days ago

                  it’s a bit of a straw man from your side to act like the discussion is about multiplayer when we are discussing about single player campaign based RPGs or about multiplayer when the company deliberately shuts it down in favour of a new version that just milks players for more money; or about toasters that definitely don’t need internet connection to function.