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lycanrising@lemmy.world to Unity@programming.devEnglish · 2 years ago

Why I'm Using Wave Function Collapse for Procedural Terrain | Unity Devlog

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Why I'm Using Wave Function Collapse for Procedural Terrain | Unity Devlog

youtu.be

lycanrising@lemmy.world to Unity@programming.devEnglish · 2 years ago
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In this devlog, I talk about my experiences using Wave Function Collapse to generate procedural terrain in Unity. Voxel worlds are great, but I'm really enjo...

I’ve been down a small rabbit hole recently into WFC as a procedural generation tool and i’m super excited to find a unity asset that i can’t wait to get the opportunity to play with.

This was the youtube video that got me started - have fun!

link to the asset (there’s a more expensive paid version with more features but the cheap one still has a lot going for it): https://assetstore.unity.com/packages/tools/level-design/tessera-procedural-tile-based-generator-155425#description

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