The gameplay loop seems fine, but mostly interested in the rewards. Honestly everything other then cosmetic is just for bots? Making magic shortbow faster :). None main would do that when they can just go into wildy and earn way more money or try to rush levels to raids. New spools is crazy for bots idk.
Even for irons, its proboly not worth it to go out of your way to make faster things when fletching is already a no time skill. Making strings is so bad and sure you get some from a boss? But you kinda swimming in cash after that anyways.
I wanted interesting rewards, not just make the least relevant skill even less relevant :/. The first blog post were interesting, but it seems like the only minigame for fletching will mostly only change that people will make fletching bots. Goes a bit faster to make arrowshaft for irons, but its still a no time skill. What you think?
Yee, i was just looking for more progression in the skill, like dragon grapple, new darts that reducee enemy defense like in first blog. New uniqes from the minigame to make combo straffes. But instead were just ezscappe the skill when its already the easyest skill in the game by far