Deceptichum@quokk.au to Programmer Humor@programming.devEnglish · 2 days agochoasquokk.auimagemessage-square127fedilinkarrow-up11.15Karrow-down112
arrow-up11.14Karrow-down1imagechoasquokk.auDeceptichum@quokk.au to Programmer Humor@programming.devEnglish · 2 days agomessage-square127fedilink
minus-squareEphera@lemmy.mllinkfedilinkEnglisharrow-up12·15 hours agoOnly in 3D. In 2D, you slap some pixels on top and there’s your scarf:
minus-squareCharzard4261@programming.devlinkfedilinkEnglisharrow-up7·edit-214 hours agoI tend to find it’s the other way around. Once you’ve got a scarf modelled and rigged, it’ll work* for all animations, but for animated 2D sprites you have a lot more things to do. * May have visual artifacts like clipping
minus-squaremojofrododojo@lemmy.worldlinkfedilinkEnglisharrow-up3·15 hours agoand add a couple of frames to the sprite sheet in order to animate the scarf if that’s required.
Only in 3D. In 2D, you slap some pixels on top and there’s your scarf:

I tend to find it’s the other way around. Once you’ve got a scarf modelled and rigged, it’ll work* for all animations, but for animated 2D sprites you have a lot more things to do.
* May have visual artifacts like clipping
and add a couple of frames to the sprite sheet in order to animate the scarf if that’s required.