Cause that was the task. Add soft body physics to Jedi Outcast, which is running on a modified Quake 3 Arena engine. Or create a new animation rig and redo all of the character animations. And you did it in three minutes. So show your work.
Since you were so insistent that it’s simple, I told you to go and implement non-rigid capes to two old games that never had more than a rudimentary physics engine, and report back just how easy it was. And seeing how your reply, three minutes later, started with the words “Already done,” I can only assume that you did it. So do tell, how easy was it?
Right. Go add capes that aren’t just rigged to the existing skeleton to Jedi Outcast or Morrowind, then come back and tell me how easy it was.
Already done.
Soft-body physics aren’t hard.
In fact, I challenge you to do it yourself so you can see exactly how easy it is.
Took you three minutes to implement soft body physics in the Quake 3 engine, huh? Show your work.
Why are you mentioning the Quake 3 engine?
Cause that was the task. Add soft body physics to Jedi Outcast, which is running on a modified Quake 3 Arena engine. Or create a new animation rig and redo all of the character animations. And you did it in three minutes. So show your work.
Where is it mentioned that is that task?
Also, where are you getting 3 minutes from?
Since you were so insistent that it’s simple, I told you to go and implement non-rigid capes to two old games that never had more than a rudimentary physics engine, and report back just how easy it was. And seeing how your reply, three minutes later, started with the words “Already done,” I can only assume that you did it. So do tell, how easy was it?
“It’s simple” didn’t imply usage of game engine nor time.
I also never said simple. I said easy.
I challenged you by trying it yourself to see how easy it is. Have you tried doing it yourself? I’d wager not, and probably win said wager.
Here’s a 5 minute tutorial in how to do it in Godot to get you started: https://www.youtube.com/watch?v=GURxA8MvkkM
Now, reply to me with further excuses for why it’s “too hard.”