I’m the Never Ending Pie Throwing Robot, aka NEPTR.

Linux enthusiast, programmer, and privacy advocate. I’m nearly done with an IT Security degree.

TL;DR I am a nerd.

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Joined 2 months ago
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Cake day: November 20th, 2024

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  • Even if documentation can be time-consuming, it is such a lifesaver and makes the whole process of coding much smoother. It means not as much time wasted backtracking. If you think there is any part of your code you won’t understand when you coming back to it, document, document, document.

    Sometimes I write some multiline psuedocode comments or/and an explaination of specific choices, especially those invisible choices you make while debugging that aren’t apparent when your just reading through your code.

    Good thing to do is make code that is generally readable too lol.



  • Legit. Even if documentation can be time-consuming, it is such a lifesaver and makes the whole process of coding much smoother. It means not as much time wasted backtracking. If you think there is any part of your code you won’t understand when you coming back to it, document, document, document.

    Sometimes I write some multiline psuedocode comments or/and an explaination of specific choices, especially those invisible choices you make while debugging that aren’t apparent when your just reading through your code.

    Good thing to do is make code that is generally readable too lol.



  • I don’t know any YouTubers other than “Let’s Game It Out”.

    My fav game to speedrun is Neon Boost (free on Steam) because of several bugs I have found in the game. Otherwise a small boring indie platformer about rocket jumping is made fun (to me) through exploitation of its physics.

    1. Diagonal movement is faster (hold two adjacent directional keys). Sliding makes you even faster.
    2. Precise rocket jumps can receive more velocity than the developers intended, allowing you to skip many parts.
    3. You can touch the end of stage goal post from underneath the platform.
    4. You can wall jump off of the top of walls, allowing for many skips and time saves.
    5. You can get massive upwards velocity by sliding into a small couple-pixel ridge and jumping precisely once you touch it. This is possible on the starting platforms of all World 1 levels. It basically only improves individual level speedrun records, except on one level where you can skip the whole level and complete it in 1 second (an 9x faster than intended.

    My crowning achievement was completing the final level of World 1 (1-12) in 18 seconds. The Devs expected a fastest time around 40 sec.









  • I also experience with Secureblue, so here are my answers:

    • I used GNOME because it is the only DE that protects the screen copy API. I used GNOME extensions because native methods of customizing UI/UX are very limited.
    • I personally re-enabl Xwayland because many apps (eg Steam) still use/require XOrg.
    • Yes I recommend use and recommend Bubblejail as a simple way of sandboxing some apps. Not a “super tight” but much better than unsandboxed. FYI, AppImages don’t work with Bubblejail, or Secureblue (cus they remove the unmaintained FUSE dependency).





  • I am not a troll. You don’t need to be an ass.

    Just because a system doesnt have a CVE doesn’t make it secure. It needs proper exploit mitigations. Read why Linux isn’t secure here.. The article is written by the lead developer of Whonix OS (Security hardened Debian with a focus on anonymity). If you had checked out any of the references from my previous comments you would have learned more about why I have this opinion.

    Kali isn’t any more secure than regular Debian, while also having a larger attack surface, and no kernel hardening, protecting of GUI, or application isolation. What makes it “secure”?