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Joined 1 year ago
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Cake day: July 4th, 2023

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  • This is just off the top of my head from a bit of experience in KSP, but depending on the thrust-to-weight ratio of the engines, it would probably be able to take off, but you’re right, it wouldn’t win any fuel economy awards.

    Actually I doubt any material could stand that kind of wing loading, and the aerodynamics would probably be all kinds of fucked. Pretty apt analogy for a beginner developer.




  • These answers are all really fun but I didn’t see anyone point out one thing: why should we assume that our creators’ “computer” architecture is anything remotely similar to our technology? I’m thinking of something like SETI—We can’t just assume that all other life is carbon-based (though evidently it’s a pretty good criterion). The simulation could be running on some kind of dark matter machine or some other exotic material that we don’t even know about.

    Personally I don’t subscribe to the simulation theory. But if it were true, why would the system have any kind of limitation? I feel like if it can simulate everything from galactic superclusters down to strings vibrating in Planck Time, there are effectively no limits.

    Then again, infinity is quite a monster, so what do I know?


  • I used to date a girl who was a psychology major. She was studying behavioral psychology so ever since those days, I’ve respected and appreciated the people who dedicate their careers to understanding the brain.

    I’ve figured out the water example on my own after getting a water bottle for work. It started out more as a “I don’t want people to judge me for being a soda fiend, so I should ‘fall in line’” kind of deal, but now I really don’t crave soda at work. Unfortunately at home it’s like a switch gets flipped to “drink sugar now”, but I’m working on it. At least I’m getting lots of water at work. I’m gonna look into the links you provided and see if it helps. Thank you!




  • I’m sure that’s true in some cases, but it seems like devs tend to rely on it for easy realism, like all the other things mentioned here (CA, motion blur, etc.). Personally, it takes me out of the experience when I notice it, but I guess it’s not that hard to ignore if the game is otherwise engaging.

    I put it in the same category as that effect where the screen gets bloody (or worse, vein-y) when you take damage, then it goes away when you heal. As if Ben Stein himself dowsed you with Clear Eyes.




  • I’m surprised that nobody mentioned (or I missed) lens dirt. Why in the hell does my fps character have dirt on his eyeballs?

    And water drops streaking down the screen during rain! If you have to depict rain on the eyes, make it blur the entire screen and cause the player to “blink” once or twice. Except don’t because that also doesn’t belong in video games. I can maybe see that adding to the immersion in a Mirror’s Edge-like game though, as annoying as it would be.