

The whole point of these apps is that they are local, independent from algorithms and YT’s surveillance. If you want to synchronize something, you’ll have to do it manually.
Just a guy
[he/him]
If you manage or know an art community that doesn’t allow AI, tell me about it and I’ll try to contribute
The whole point of these apps is that they are local, independent from algorithms and YT’s surveillance. If you want to synchronize something, you’ll have to do it manually.
I don’t, I believe one of the piracy instances might be able to help you with the issue better than I
Here’s your occasional reminder to use FreeTube on your PC or Newpipe on your phone
Not all games use that type of system. Masks, for example, along with a few other PbtAs give players Exp/Potential when they fail a roll. That’s an incentive for trying riskier actions, as well as not power-gaming and only use the attributes/labels you excel at since failure has its own reward - besides being fun.
When you’re trying to think about how to distribute/grant exp, its not just about how characters are growing, but also why. Sure, you can have that TES-like system where you need to train Lockpicking, but how many opportunities will a GM have to present enough situations where a player can lockpick for Exp? Imagine every time someone played Skyrim and forged a hundred daggers because they needed to level up blacksmithing and how that would translate to a ttrpg (or not, since its a particularly bad system by itself)
I believe RPGs often benefit from narrative exp, and to use your Burglar example, they could have exp triggers that involve deception, forgery, stealing, etc. So whenever they lie to someone for self-profit, use their skills for ill gain, steal without clear necessity and such, they’d gain Burglar exp, and eventually perfect those moves or learn new ones.
someone in a group I know asked the same a few weeks ago and the general reply was “No”
iOS ain’t friendly to any kind of 3rd party app