Cass // she/her 🏳️‍⚧️ // shieldmaiden, tech artist, bass freak

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Joined 1 year ago
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Cake day: July 2nd, 2023

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  • While this is true to an extent, from experience this line of thinking has its limits and is very easy to misapply. On the one hand, yes you can tell people their ideas do not gel with the vision of the project, and sometimes that’s the right call. And sometimes doing this a lot is best for the project.

    On the other hand, even if a majority of the work is coming from one person, not only does your community learn your project, they also spend time contributing to it, fixing bugs, and helping other people. I feel it’s only to a project’s benefit to honor them and take difficult suggestions seriously, and get to the root of why those suggestions are coming up. Otherwise you risk pissing off your contributors, who I feel have the right to be annoyed at you and maybe post evangelion themed vent blog posts if you consistently shut down contributors’ needs and fail to adapt to what your users actually want out of your software. And forking, while freeing and playing to the idea of freedom of choice, also splits your userbase and contributors and makes both parties worse off. It really depends on the project, but it pays to maintain buy-in and trust from people who care enough to meaningfully contribute to your project.



  • Yep absolutely!

    For me, it felt like my life was quickly progressing away from a youth I was not ready to leave for inexplicable reasons. In the end I ended up taking a nuclear option once I realized how uncomfortable I was with my future, and while it’s not been easy it’s been absolutely worth it.

    Even though you may be stuck in the same habits and mistakes, they can be rewritten and you’ll be surprised how quickly life changes once you find what makes you authentically happy. A lot can happen in 3 years and I guarantee you’ll still be young at 24. You can still be young at twice that. There’s a lot of life ahead of you, especially once you take calculated risks to improve your future and make the most of the youth you still have. You may not know what exactly will make you happy, but trust in yourself and your judgement to find it as you go.


  • Wasn’t really allowed to harbor or express anger as a kid. Now I can’t summon an ounce of rage, even when it’s appropriate and helpful. It’s not ideal, so I spend a lot of time meditating, dropping away other emotions in hopes of finding a spark of something in there. Nothing yet, but I’ve found a number of other useful things in the process.

    Mindfulness is a great skill to build to debug issues like this. It’s slow, painful sometimes, and doesn’t always feel worthwhile, but it’s definitely worth taking the time to try meditating to get closer to your base emotions and how they appear.

    Worth remembering too that what you’re looking for probably isn’t a huge shift in thinking, at least in the short term. Incremental progress over time is all it takes. Some people are shades of tightly wound and that’s okay. You’re who you are for a reason and it’s worth being kind to yourself when unhelpful thoughts appear. Not to excuse yourself of behavior you don’t want to maintain, but to care for and guide yourself toward a simple step in the right direction.


  • Film grain is useful specifically in cases where you’re using lighting techniques that have to take a lot of expensive per-pixel samples. If you reduce the number of samples to save on performance, the value doesn’t converge and therefore you end up with random noise in your lighting output. Film grain is a compromise that adds random noise everywhere so that the noise in lighting is less noticeable, which looks even worse. Generally it’s combined with a sharpening filter that retains hard edges, but if overused it can definitely wash out texture detail.

    Motion blur is useful in cases where you’re using temporal effects that gather screen-space data over several frames. These generally look great if the camera stays mostly still, but if the camera is moved a bunch you might end up with “ghosting” as the previous frames’ data is used for an incorrect camera position, and motion blur lets that data accumulate before the image is clear enough to spot issues.

    Chromatic aberration is unlike those in that it’s not generally covering anything up, it is entirely an artistic effect. I think it can look pretty amazing if used subtly, but much like bloom it can very easily be overused and just get annoying instead. If you’re noticing the distinct RGB color banding at the edges it’s being used too much. But used right, it can give a lot of flair to bright lights, with a mild bit of hue shift at the edges.

    I don’t like motion blur or film grain, I think they’re both crutches and look like piss, but to a dev team given limited resources to get a game out the door, they might be the crutch that makes the game shippable. Believe it or not, both of those effects look better than what they’re generally covering up. Games are all held together with duct tape and prayers under the hood.


  • Yeah, I think that’s pretty much all that is generally needed. I’ve had people assume but ask me first, just asking “she/her?” as a question, I respond yes, we go about our business. If you don’t want to assume, you can also pretty much universally use they/them in passing, or if it’s someone you interact with more frequently, people really don’t tend to mind if you ask.

    I mean I’m trans, I get around quite a bit in queer spaces, I haven’t met anyone who would get super mad about initially assuming pronouns rather than just saying “hey I prefer XYZ” and moving on. Generally when people react strongly to being misgendered, it’s due to ongoing conflict over their identities, having to deal with people who use pronouns to casually disregard your Identity, familial abandonment, etc. It is often a response to complex trauma from elsewhere. That’s not really your responsibility, but I’ve been there and if you can offer them any grace in those moments, it’s extremely helpful.