We need a /c/MuseumOfLemmy to preserve this treasure in so that it may be cherished and studied by our children and our children’s children and many generations beyond.
We need a /c/MuseumOfLemmy to preserve this treasure in so that it may be cherished and studied by our children and our children’s children and many generations beyond.
Agreed. They’re also solving problems that may not even exist, building a tech stack that needs to be maintained in addition to the game itself and adding all the baggage of supporting users who have needs that aren’t catered for with that stack (for instance a specific Windows-only tool).
The game engine should abstract most of these problems away. The rest can be solved with standards like what linter/formatter for code, art asset formats and specs, etc.
Solve problems as they arise. Time is best spent writing the game.
You seem like a really unhappy, bitter, vulgar person. You should seek some therapy, especially if you occasionally think “why does no one like hanging out with me in person?”
What’s crazy is that while I used to know countless Maya / 3DSMax people, everyone seems to have switched to Blender. It’s crazy how fast the industry switched to Blender after that UI revamp.