I guess you can call it byproducts. The bulbs have a strange creamy texture on the inside, but the outside is also quite fibrous. You wouldn’t make a burger from that.
I guess you can call it byproducts. The bulbs have a strange creamy texture on the inside, but the outside is also quite fibrous. You wouldn’t make a burger from that.
So what about 3D printing? Currently, input shaping uses an accelerometer to calculate resonances and uses that data to adjust movement and reduce flaws in the printing process. For anyone with knowledge of both fields, would this allow a built-in or add-on accelerometer to be used in real time to compensate for momentum and resonances even further?
Does this mean anything to the average user, or is this a very specific use case?
Does installing the Proton BattlEye runtime do anything?
I don’t play many games that use it, but for Ark you have to install a separate BattlEye.
Totally optional features that come set up by default are not really optional unless they’re opt-in from the start. Most users are not savvy enough to figure out how to disable that kind of stuff.
Is your scaling set to something other than 100%? That seems to mess with gamescope and mouse location detection or something like that.
Don’t say that to a French chef, it’ll get you murdered.
(in a timely fashion, actually),
I bought two things. One of them had a message saying “Guaranteed by (X date) or you get a $5 credit.” Obviously that was the one item that showed up late. Sure enough, I get a $5 credit, followed by a bunch of emails on how I can get five or ten times the value out of my $5 credit.
I used the Arch wiki to get gamescope working on Pop OS. It’s a great resource regardless of your distro. In many cases the info on there is not even Arch-specific.
Maybe you don’t.
It’s 4, isn’t it?
The -W and -H are the resolution you want to display at, so you want those to be your monitor’s native resolution. They default to 1280 x 720 if you don’t specify.
The -w and -h specify what resolution to render at, and are only really useful if using DLSS or FSR for scaling. Skip them if you’re not using that.
That doesn’t work on Twitch for most people, unfortunately.
TTV LOL PRO however is an open source extension for Chrome and Firefox that does work.
Sheep are selectively bred for their wool. Before humans started doing so, wild sheep did just fine without the need for shearing. So it’s pretty similar to milk in that if you don’t milk a modern dairy cow it will suffer, that doesn’t make milk an ethical product.
I ran it perfectly on a 33MHz 486 with 4mb RAM for a long time. Even Doom II with some of its heavier maps ran fine.
But the point was that the hardware requirements were low enough that it could be ported to just about any hardware. It ran on SNES which was like 4MHz
Lots of dead famous rich people show that money does not cure depression.
The reason Doom got a reputation that it can run on anything is that it did run on just about anything.
The original requirement was for a 386 CPU which ran between 12 and 40 MHz. The 386 was launched in 1985. That means that at the time the Doom was released, it could run on 8-year-old hardware.
Not only that, they’re all berries.