• MudMan@fedia.io
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    3 months ago

    Metaphor ReFantazio is amazing.

    I doesn’t look like it needs my help, because it’s doing pretty well, but damn, it’s good.

    Maybe too much anxiety to play a game in which you’re running for office in a fantasy land, at least until November, but… yeah, it’s bonkers and it’s well written and it’s by far the most political game the Persona-adjacent studios have ever done in some really fun ways.

    Also a triumph of UI. Not only does it look great, it’s so frictionless. It’s a turn-based JRPG and it plays faster and more smoothly than that abomination of an action game Square tried to pass as a Final Fantasy VII remake by orders of magnitude. Seriously, go play it if you’re at all interested in that corner of gaming.

      • MudMan@fedia.io
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        3 months ago

        Just because you can grind money easily or some other reason?

        In any case on Normal I haven’t felt it at all, mostly because I’ve been single-day completing most dungeons and that gets you a bit overleveled.

        But it’s still a lot faster and tighter than Persona on that front. And more flexible and nonlinear, too. For what looks like a long game, this thing moves. Much fewer, shorter stretches of just visual novelling with friends (although there’s plenty of that, too).

        • Mister Neon@lemmy.world
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          3 months ago

          Money grinding is pretty efficient, but I was referring to the high rate of item drops. There’s a pretty common enemy that drops a mp recovery item. I’m blasting through dungeons in one go.

          • MudMan@fedia.io
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            3 months ago

            Ah, yeah, but the fun bit is that there are a ton of builds that let you get there. HP-based skills are powerful in this, and you can heal for cheap, so you can get there that way, and once you get a bit overlevelled and can kill mobs out of turn-based combat you’re just cruising.

            I may see what happens on harder difficulties, but I genuinely don’t care too much, because just the mechanics of figuring out the sequence for each dungeon and enemy type is so fun to do with the brilliant UI that I just… enjoy doing it, kinda like you enjoy clicking things on Diablo or something. Truly smooth design.

            I just wish they had figured out antialiasing better, because woof. I ended up injecting better AA through ReShade and never looked back.